What is Art-Gen?
Art-Gen is a one-man game development company led by me, Arjen de Haan. It's short for Art Generator, and a play on the way anglophones tend to pronounce my name.
Who am I?
I'm a game artist and designer. I graduated as a Game Artist at the Hogeschool voor de Kunsten Utrecht in 2016.
Skillset
I specialize as a 2D artist, with a particular affinity for creating recognizable characters and using distinctive colour schemes. I love to tell stories and convey personality with my work, which is why I write for the characters I design quite regularly. To better contribute to the development of games, I also acquired a good understanding of game design and basic skills in programming. As a result, I can function in any team set up, as well as work individually.
My usual tools of the trade are Photoshop for pixels, Illustrator for vectors, Animate and Spine for animation and Unity for game development. He can also work with After Effects, Premiere and Microsoft Office when needed.
Motivation
From a very young age, I've always loved all forms of art and media, which is why I had a lot of trouble deciding on his future career. But when I was first introduced to videogames through a friend's copy of Super Mario All-Stars, it all came together. I saw that videogames had the potential to combine the strengths of all art and media, with a core of interactivity.
Having discovered my passion, I began to draw characters and levels, write stories and eventually experiment with GameMaker. Many hundreds of drawings, lines of text and minigames later, I was finally able to apply to a game design education at the Deltion College. Finishing that, I specialized towards Game Art at the Hogeschool voor de Kunsten Utrecht, and I'm now actively working and looking for more work in the games industry.
Want to get in touch?
Visit the contact page for many ways to get in touch.
Want to look at my CV / resume?
You can view it right here.
I specialize as a 2D artist, with a particular affinity for creating recognizable characters and using distinctive colour schemes. I love to tell stories and convey personality with my work, which is why I write for the characters I design quite regularly. To better contribute to the development of games, I also acquired a good understanding of game design and basic skills in programming. As a result, I can function in any team set up, as well as work individually.
My usual tools of the trade are Photoshop for pixels, Illustrator for vectors, Animate and Spine for animation and Unity for game development. He can also work with After Effects, Premiere and Microsoft Office when needed.
Motivation
From a very young age, I've always loved all forms of art and media, which is why I had a lot of trouble deciding on his future career. But when I was first introduced to videogames through a friend's copy of Super Mario All-Stars, it all came together. I saw that videogames had the potential to combine the strengths of all art and media, with a core of interactivity.
Having discovered my passion, I began to draw characters and levels, write stories and eventually experiment with GameMaker. Many hundreds of drawings, lines of text and minigames later, I was finally able to apply to a game design education at the Deltion College. Finishing that, I specialized towards Game Art at the Hogeschool voor de Kunsten Utrecht, and I'm now actively working and looking for more work in the games industry.
Want to get in touch?
Visit the contact page for many ways to get in touch.
Want to look at my CV / resume?
You can view it right here.