Animation
Tower Defense Project 2020-2021
A tower defense project about a group of cute little elves defending their homes from the Dark Magician's minions.
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Showreel 27-09-2018
For a general overview of my animation work so far:
Royale Pop by Play.Works
In early to mid 2018, I helped with the animation for Play.Works' game Royale Pop. I animated several characters and special effects. Play.Works provided all the art, while I developed the animations. You can check out Play.Works' website here: www.play.works/fig/
Space Vikings
In early 2018, I became involved in a really fun multiplayer game project, tentatively called Space Vikings. In this game, people alternate between stealing treasure from the other players and defending their own treasure with devious traps. I animated the characters, traps and various props. I was only responsible for animating the assets, not creating them. The characters were designed by Stephan (www.instagram.com/indivicolours/) and the traps and props were designed by Maarten Pelders (www.behance.net/maartenwsk2b69).
Characters
Characters
Traps & Props
Friend's Twitch Notifications
A friend of mine experimented with streaming and needed a simple animation for notifications, themed around a robot bee (with an alternate pirate bee version). I desgined and animated these for him.
Character Animations for Twitch
I sometimes stream gameplay on Twitch, and to give my channel a more polished feel, I made a few small animations of my avatar ('Little Arjen') for notifications and moments when I'm away from my keyboard.
Jelly Jellies
In the summer of 2016, I joined a project that promised to change the landscape of mobile gaming - a match 3 game, but with more features, more story and more polish than any of its competitors. I came onboard to animate the art assets that were designed by the team's artist, Kate.
Bosbeestje
For the Bosbeestje project, it was critical for our target audience that everything seemed vibrant, alive and response. I was charged designing a character, Franz the Inventor, and animating several of the interactions, like a special sack that could spit out new items.